In addition to the 22 synths of the previous release, Syntronik 2 features. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. Good music, nice graphics, some clever ideas, but overall only for grind fans. legacy presets are also included and sound identical in Syntronik 2. Rogue Legacy is back But now its got a 2 on the end of it Rogue Legacy 2 is a genealogical rogue-LITE. Everything has pretty much been said by other reviewers, so I will just quickly reiterate some of the key issues: difficulty through bad design, useless traits that are just gimmicks that become tedious after just one play, insanely grindy to the point of being savagely boring unless you are a grind fan, random level design promising endless hours of fun is indeed random, but the original boring design makes randomness also boring, floatiness and response times make keyboard useless and some controllers needlessly hard to use (my Rumblepad 2 for example, good for pretty much any other game) and there is more but I am getting bored, just like with the game after 5 hours of playing. Instead of ramping up difficulty using clever level design and interesting enemies the devs decided that more enemies (boring enemies) is the only way to go. A veritable grind-fest, the game is super difficult in a very, very bad way. This is one of those games that will appeal to a select minority.
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